So if you have on different items +15% Cold, +15% Skill, effectively you will have +30% Damage. Of the same type +X% Damage and are added before applying other types (Attack Speed for example). +20% from Elemental% will give you more DPS than +15% from Skill%. While this question uses Demon Hunter as an example I would assume that the underlying mechanics would be the same for every character, if not please explain why. Does this change if I already have existing +15% Impale Skill Damage and +20% Cold Damage? (Therefore the choice is between +30% Skill Damage vs +40% Elemental.There other factors that I am missing here? (i.e, not listed above) Is Elemental Damage% better than Skill Damage% for pure damage? Are.However since in this case I can only re-roll one of these knowing ahead of time is required. Normally I would just re-roll a perfect roll for each and compare the difference, choosing the highest damage increase. That way the rune on the Impale skill could change (thus the element could change) while still retaining the +15% damage. I also guess that the Skill Damage% property would be better if the gear is used across multiple different builds. I am assuming that the Elemental Damage% will be better simply due to the higher upper limit maximum compared to the Skill Damage. Assume the Impale rune chosen makes the skill use Cold. My build is an Impale Demon Hunter, which really only has one the active damage skill of Impale (there is no generator used). I need to re-roll one of them but which one will give me the biggest damage boost? Both of the naturally rolled properties were not used by my build. Recently a quiver dropped that could have either it's Elemental Damage% or it's Skill Damage% re-rolled.
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